How to play Trunk Line

A daily deduction puzzle: three hidden networks every day, the same for everyone. Five stations sit behind a switchboard, wired together by one random tree — four lines connecting all five, hidden. Ping any two stations and the only thing you learn is how many hops separate them along the hidden wiring, never which stations the line runs through. Narrow the four true lines down from a handful of pings, mark them, and check your answer. Every ping costs a point, so trace it in as few as the par, then share your result without spoiling the network. Missed a day? Every earlier day stays playable.

The rules

  1. The game opens on today's first line. The tabs above it, or the keys 1, 2 and 3, switch between Line 1, 2 and 3 — three independent daily networks, same rules, same difficulty.
  2. Tap any two stations to ping them. The network answers with one number: how many hops separate them along the hidden wiring — never which stations the path runs through.
  3. Tap Mode (or press M) to switch the same two taps into marking a line between two stations instead; tap the same pair again to unmark it. Marks cost nothing.
  4. Press Check (or K) once all four lines are marked. A wrong guess costs 2.
  5. Every ping costs 1. Spend no more than the par, which is what the portal's own solver needed for that day's specific hidden network, for a star.
  6. With a keyboard: Q, W, E, D and F select stations A through E, or arrow keys move a cursor and Enter selects it. M switches mode, K checks, X clears your marks, R replays a solved network for practice.
  7. Press Share (or C) to copy a spoiler-free result, and come back after midnight for the next three.
  8. Missed a day? The arrows beside the day on the title screen (or the comma and period keys) open every earlier day. Those do not count toward your streak.

A worked example

Ping station A and station B and the network answers "2" — two hops apart, but not through whom. Ping A and C and get "1": A and C are directly wired, one true line found already, for the price of a single ping.

Now ping B against C. If that comes back "1" too, B is also a direct neighbour of C, which explains the earlier A-B reading of 2 without a single extra guess: the path from A to B runs through C. Mark A-C and B-C, and two of the four lines are done.

The two stations you have not touched yet, D and E, still owe you at least one ping each against a station you already know is wired in — pinging a fresh pair blind is rarely as informative as pinging a new station against one whose position in the tree you already trust.

One tip for the par

Ping one station against every other one before guessing at pairs among the rest: distances from a single fixed station sort every other station into "how far out" groups, and a station's parent is always one hop closer in than it is — the same shortcut the portal's own solver uses to keep the par low.

Play Trunk Line

Open Trunk Line on its own page