How to play Ink Side Down

A daily logic puzzle: three new boards every day, the same for everyone. Roll a cube across a sheet of paper. One of its sides is inked, and whenever that side lands face down it prints the square beneath. Ink may only touch the marked squares, so every roll turns the inked side somewhere you have to plan for. Print every mark in as few rolls as the par, then share your result without spoiling the board. Missed a day? Every earlier day stays playable.

The rules

  1. Tap or press Space to open today's three puzzles: Easy, Medium and Hard.
  2. Roll the cube with the arrow keys or WASD, or swipe or tap toward a square. Each roll tips it one square over.
  3. One side of the cube is red with ink. Rolling turns that side: roll toward it and it lands face down, printing the square under the cube.
  4. Ink may only touch the dashed marks. A roll that would ink a bare square does not happen and does not count. A red dot beside the cube shows a roll that prints; a cross shows one the ink forbids.
  5. Print every mark to solve the puzzle. Undo and restart do not give rolls back, so match the par for a star.
  6. Press Share (or C) to copy a spoiler-free result, and come back after midnight for the next three.
  7. Missed a day? The arrows beside the day on the title screen (or the comma and period keys) open every earlier day. Those do not count toward your streak.

A worked example

Picture the inked side starting on top of the cube, away from the paper, with three marked squares in a straight line to the east. Roll east once: the ink swings from the top down to the cube’s east-facing side — still off the paper, nothing printed.

Roll east again, the same direction: the ink swings from that side down to the bottom, landing on the second marked square and printing it. Roll east a third time: the ink swings up again, now to the west-facing side, off the paper — even though the cube is now sitting on the third mark, it does not print, because the ink is not the face touching the paper.

Ink only prints on every third roll in an unbroken straight line — roll one, print, roll, roll, print, roll, roll, print — and a turn anywhere in that sequence resets which roll number lands the ink face-down again.

One tip for the par

Count rolls, not squares: because printing repeats on a fixed rhythm along a straight line, the fastest routes usually keep rolling the same direction for as long as marks line up, and turn only where the rhythm would otherwise waste a roll on a bare square.

Play Ink Side Down

Open Ink Side Down on its own page